#ifndef SHAPE_H
#define SHAPE_H
//----------------------------------------------------------------
#include "Defines.h"
#include "Entity2D.h"
#include "Structs.h"
//---------------------------------------------------------------
namespace ns
{
	class Renderer;
	
	class ENGINE_API Shape : public Entity2D
	{
	public:

		Shape();
		~Shape();

		void Draw(Renderer* renderer);
		void setColor(int red,int green,int blue);
		void setColorVertexTriangle(int i, int red,int green,int blue);//seteo color x vertex
		void setColorVertexBox(int i, int red,int green,int blue);//seteo color x vertex

		ColorVertex* m_pVertices;
		int iCantVertices;
	};
}
//----------------------------------------------------------------
#endif
